Year 1: Jekyll & Hyde Catalyst (2022)
An IP developed as a group with Sam Nielson as art director. We worked to develop a "living room safe 2-player horror game" based off of Jekyll & Hyde as a buddy-cop action game. Catalyst is the substance that has transformed London to be riddled with monsters of all types, leaving people, even some on the police force, with dual identities and powerful monster abilities.
Year 2: Curse Breakers (2023)
An IP developed as a group with Sam Nielson as art director. We worked to develop a "living room safe 2-player horror game" based off of Jekyll & Hyde as a buddy-cop action game. Catalyst is the substance that has transformed London to be riddled with monsters of all types, leaving people, even some on the police force, with dual identities and powerful monster abilities.
Year 2: Curse Breakers (2023)
An IP developed my myself with Abby Ellis for webcomic idea. I was working on designing a new western-styled fantasy where a kingdom has been ripped into two from a corruptive "living curse." As of 2025, the story is still evolving, but a distinct Old West, meets Civil War South, and Tolkien fantasy look was the direction I was exploring.
Jekyll & Hyde
Jekyll & Hyde Catalyst was an incredibly exciting process for me. To be apart of an entire art team coming up with designs and working with an art director as we crafted, mined, and developed our vision. I enjoyed the momentum I was able to build with this project and the amount of artwork speaks to that. Looking back on it now, I wish my fundamentals in art were stronger to knock it out of the park even more.
Curse Breakers
My biggest challenge with the Curse Breaker's project was finding momentum with myself as the sole artist. As an artist, I was dealing with burnout after completing an 18-month marathon working as director, returning a year later to the same course with the same rigor, and I had taken the ambition to tackle a new IP by myself from the ground up. Viewing it after three years, I see the small flecks of gold that would have made this project even better and more fleshed out. I look forward to returning to it some day.